These old-fashioned, classic ball games for kids don’t require much equipment and usually don’t need a certain number of children, making them flexible and fun, which is what playtime should be all about.

Parents and grandparents may participate, or they can serve as facilitators and mediators, adjusting rules for kids of different ages or for different playing fields. The most important role for adults is that of an enthusiastic spectator (a few cheers might even be in order)

These games are fun for family reunions, multigenerational vacations, and other celebrations. Those involving a large, softball can be enjoyed by both young and older children, whereas those using a ball and a bat are more suitable for tween children on up.

Flies and Grounders

This is possibly the most informal game on the list, as it simply involves two players tossing a ball back and forth (it probably began as a baseball drill).

Catching a ball in the air is worth two points and fielding a grounder is worth one point. Each player tries to fool the other player about whether a fly or grounder is coming. If a ball is not catchable, the receiving player gets another chance. Play continues until a certain agreed-upon-in-advance score is reached.

Five Dollars

Sometimes known as 500, this game can be played with a variety of rules and different kinds of balls. One player handles the ball by throwing, kicking, or batting it out into the field or playing area. The other players place themselves in positions around the field and earn money for fielding the ball.

Using real money isn’t necessary; play money will work, or you can incorporate a sneaky math lesson by having players add up how much they have “earned” in their heads.

A grounder earns 25 cents. A ball that bounces once earns 75 cents. Two bounces are good for 50 cents, and three are good for 25 cents. A fly ball earns $1. The first player to earn $5 wins and becomes the ball handler for the next round. For an extra challenge, you can instate the rule that exactly $5 must be reached in order to win.

Crack-Up

This game requires a large, soft ball and five or so players. Whoever is named “It” has the ball and throws it at one of the other players. That player can either dodge the ball or catch it. If the player is hit, they lose a point, and if they catch the ball, “It” loses a point. If the ball is not caught, any player can grab the ball and become “It.”

When a player loses five points, they are out of the game. The game continues until there is only one player left; he or she is proclaimed the winner.

SPUD

This game is played with a soft playground ball. Before beginning the game, the limits of the playing area should be defined so that players can’t run too far away.

One player is selected as “It” and starts counting to 10 while the other players run away, freezing in place when the counting stops. “It” is allowed to take four giant steps toward any single player before trying to hit them with the ball.

If the player is hit, they get an S and become “It.” If the player who is “It” misses, they get an S and remain in their role. When a player gets four letters, spelling S-P-U-D, they are out of the game. The winner is the last to be eliminated.

Hit the Bat


This game is usually played with a tennis ball and a bat. One person bats and everyone else scatters fielding distance away. The batter tosses the ball up and hits it. They then place the bat crosswise on the ground in front of them. The other players attempt to field the ball and whoever does can run toward the batter until the bat is placed on the ground.

The fielder then rolls the ball at the bat. When the ball hits the bat, it pops up, and the batter attempts to catch it. If the batter does not catch the ball, the fielder is up to bat. If the batter does catch the ball, or if the fielder misses the bat, the batter keeps hitting. This game can continue for as long as the players are still interested.

Run Down


This game is played with two bases placed about 20 feet apart. Two players are selected to be “It.” Each stands on a base and tosses a softball back and forth. The other players divide up between the two bases and take turns trying to “steal” a base—that is, run from one base to the other without being tagged with the ball by one of the two doing the tossing. A player who is tagged becomes “It.”

This game works for as few as three kids or for quite a few more and can continue for as long as everyone is having a good time.

Keep Away

This is a ball game for three kids. Two players stand in predetermined areas and toss a ball back and forth, while the third player is in the middle trying to catch it. When the middle player catches the ball, he or she trades places with the player who threw the ball. There are no winners or losers in this game, so it can go on for as long as the players want to keep playing.

Some versions of this game have the middle player positioned in a circle about 10 feet in diameter, while the other two players stand outside it. If there is a great discrepancy in height between the players, requiring that the ball bounce once in the circle will level the playing field.

FLINCH


Hill Street Studios

One player is “It” and has a softball, while the other players line up against a wall about 8 feet away with their arms folded. The player who is “It” will either throw the ball at the lined-up players or fake a throw.

The players who are being thrown at have to maintain their positions with arms folded when the ball is faked and catch the ball when it is actually thrown. Flinching when the ball is faked or failing to catch a thrown ball earns a player a letter.

The first player to spell out F-L-I-N-C-H becomes “It.” With no definitive endpoint, this game can go on for however long everyone wants to play.

Say and Catch

Before each game, the players decide on a category for the game, then arrange themselves in a circle. A ball is randomly tossed between players and each must say something from the agreed-upon category before catching the ball.

If they decide upon animals, for example, they must say the name of an animal before they catch the ball. If they can’t come up with a name, or if they miss the ball, they are out. The last player remaining wins the game.

This is a good game for young school-age children as it isn’t too physically challenging and offers a lesson on categorizing items.

Down Down

Players form a circle and throw the ball among themselves. Alternatively, players can form a semi-circle around one player who throws the ball (this is a good role for a parent or grandparent). The ball is thrown randomly so that players can’t anticipate when they will be the one to receive it.

A player who misses a ball must go down on one knee. On the second miss, the player goes down on both knees. The third miss requires one hand to be put behind the back. The fourth miss means that the player is out. A successful catch, however, means that a player can take a step forward. The last person remaining is the winner.