Fisher-Price Think & Learn Code-a-Pillar Toy
BEST FOR YOUNG CODERS
The Fisher-Price Think & Learn Code-a-Pillar Toy is aimed at children between the ages of three and six and provides a fun introduction to the principles of coding. The body of the motorized insect is made up of eight reorganizable body segments that order the device to perform various actions, including go Forward, go left, and go right. For a more interactive experience, Code-a-Pillar also features blinking eyes, makes funny noise, and includes two target discs to offer users a challenge and encourage problem-solving, planning, and critical thinking.
Appropriate Ages
Code-a-pillar is designed for kids from 3-6 years of age, but I can confidently say I had fun playing with this toy even as an adult, and I think the value extends far beyond that 6 year age cap. Most children younger than 3 don’t yet have the motor skills needed for this toy, and since that age group spends a lot of time with toys in their mouth, I would be concerned about damage to the usb connections from moisture.
Code-a-pillar Review: Worth it?
My final review on the Fisher Price Code-a-pillar is that I wouldn’t hesitate to buy this toy and the extension packs. It’s reasonably priced and offers entertainment value way beyond the age group it’s marketed for. It’s an educational toy that doesn’t feel educational; it’s a puzzle and a brain teaser that is fun from beginning to end. The added value in creating obstacle courses and using the start/end pads just keeps adding to the fun.
The Playtime Experience
I had a lot of fun playing with the Fisher Price Code-a-Pillar. It’s amazing how all the pieces interlock via USB connections, and then it reads the pattern and moves according to how the pieces are put together. Start / Stop Pads allow you (or your child) to create a challenge where the code-a-pillar starts on a pad and the puzzle has to be put together correctly to get it to the end pad. Great fun creating an obstacle course and trying to figure out how to put the pieces together to make Code-a-Pillar move under and around objects that are in its path.